Large City: Räz Cal̄ Vey

Räz Cal̄ Vey

Räz Cal̄ Vey
Example Undermountain architecture.
StateHobben
ProvenceGumada Provence
RegionLêfîn-kêqë Woodlands
Founded1493
Community LeaderLord Skeergrir
Area225 km2 (90 mi2)
Average Yearly Temp25°C (77°F)
Average Elevation3210 m (10531 ft)
Average Yearly Precipitation219 cm/y (86 in/y)
Population53209
Population Density236 people per km2 (591 people per mi2)
Town AuraInvocation
Naming
Native nameRäz Cal̄ Vey
Pronunciation/kall/ /veʤ/
Direct Translation[maroon] [peach]
Translation[Not Yet Translated]

Räz Cal̄ Vey (/kall/ /veʤ/ [maroon] [peach]) is a subtropical Large City located in the Gumada Provence of the Hobben.

The name Räz Cal̄ Vey is derived from the Sylvin language, as Räz Cal̄ Vey was founded by Bluetip Eurypterids, who was culturaly Undermountain.

Climate

Räz Cal̄ Vey has a yearly average temperature of 25°C (77°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a pleasant 21°C (69°F). Räz Cal̄ Vey receives an average of 219 cm/y (86 in/y) of precipitation, most of which comes in the form of rain during the fall. Räz Cal̄ Vey covers an area of nearly 225 km2 (90 mi2), and an average elevation of 3210 m (10531 ft) above sea level.

Overview

Räz Cal̄ Vey was founded durring the late 16th century in fall of the year 1493, by Bluetip Eurypterids. The establishment of Räz Cal̄ Vey was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Bluetip Eurypterids struck deals with nearby nations and communities to establish Räz Cal̄ Vey as a prison colony.

Räz Cal̄ Vey was built using the conventions of Undermountain durring the late 16th century. Naturaly, all settlmentss have their own look to them, and Räz Cal̄ Vey is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Räz Cal̄ Vey is buildings are arranged arround a network of broad cobblestone streets which form a diamond shaped grid, where each diamond verries in size given the proximity of the paralell streets forming each section. The ocasional smaller diamond has been used to construct a park, plaza, and other communal structures. The city is in posession of a finaly crafted dwarvern style fortified fighting wall, completer with lower, middle, and upper battlments for use in sloped-fire defence stratagies, murder holes, and statues which may or may not be constructs, and, of course, MERTICULATIONSshortsizename is one of the wealthiest and politicaly connected settlments in the world.. The Ragnarock-era relics has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

A look around Räz Cal̄ Vey seems to be home to a quite vibrant and boisterous community. Everywhere one looks they can see people going out their daily business with a smile and a spring in their step. Children play loudly in the streets, causing untold havoc as youth are want and allowed to do.

Civic Infrastructure

Räz Cal̄ Vey possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Räz Cal̄ Vey has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Räz Cal̄ Vey has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Räz Cal̄ Vey. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Räz Cal̄ Vey's parks.

Räz Cal̄ Vey has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Räz Cal̄ Vey.

Räz Cal̄ Vey has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Räz Cal̄ Vey has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Räz Cal̄ Vey has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Räz Cal̄ Vey has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Räz Cal̄ Vey has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Räz Cal̄ Vey has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Räz Cal̄ Vey has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Räz Cal̄ Vey's public wards, blessings, and other arcane systems.

Räz Cal̄ Vey has an Scientific Academy which provides higher education in the natural sciences.

Räz Cal̄ Vey possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Räz Cal̄ Vey's grid is powered by hydrogalvanic generators.

Räz Cal̄ Vey's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Räz Cal̄ Vey has a first rate hospital which caters to anyone in need of long term medical care.

Räz Cal̄ Vey has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Räz Cal̄ Vey has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Räz Cal̄ Vey's natural decorations nor waterways.

Räz Cal̄ Vey has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Räz Cal̄ Vey has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Räz Cal̄ Vey has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Räz Cal̄ Vey is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Räz Cal̄ Vey's citizens locals enjoy many vices and lustful appetites. They may have religious sanction for their deeds, or neighbors might trade with them for such things, or they could be followers of some ideology that blesses such pursuits. Their economy or their social organization is usually heavily reliant on such traffic, and to ensure its continuance they may have made bargains with various mortal and immortal powers.

Räz Cal̄ Vey's mayor's house was built using a different architectural style from the rest of the town. The style used is known for its buildings being predominantly formed through the combination of basic geometric shapes. However, it shown in the detailing given to the structures such as its characteristic tall columns, intricate detail, symmetry, harmony, and balance in their designs to an astonishing degree of precision. Decorative elements for the buildings tended to be built into the structure itself, making great use of fluting, frescoes, inlays, and embossing.

In Räz Cal̄ Vey there is always just enough rain to be annoying.

The Snake, Venomous near Räz Cal̄ Vey are known to be almost tame, such that they can be put to domestic use.

Räz Cal̄ Vey's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves line dance to channel Truename Magic energies of tier 1 via recitation of poetic epics.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 94
  • Farmers: 143
  • Farm Laborer: 312
  • Hunters: 161
  • Milk Maids: 140
  • Ranchers: 69
  • Ranch Hands: 145
  • Shepherds: 140
    • Farmland: 212303 m2
    • Cattle and Similar Creatures: 13302
    • Poultry: 159627
    • Swine: 10641
    • Sheep: 532
    • Goats: 106
    • Horses, Mounts, and Beasts of Burden: 5320

Craftsmen

  • Arms and Toolmakers: 104
  • Blacksmiths: 118
  • Bookbinders: 66
  • Buckle-makers: 70
  • Cabinetmakers: 115
  • Candlemakers: 177
  • Carpenters: 158
  • Clothmakers: 152
  • Coach and Harness Makers: 56
  • Coopers: 147
  • Copper, Brass, Tin, Zinc, and Lead Workers: 71
  • Copyists: 50
  • Cutlers: 43
  • Fabricworkers: 118
  • Farrier: 304
  • Furriers: 34
  • Glassworkers: 177
  • Gunsmiths: 114
  • Harness-Makers: 50
  • Hatters: 107
  • Hosiery Workers: 38
  • Jewelers: 60
  • Leatherwrights: 140
  • Locksmiths: 53
  • Matchstick makers: 87
  • Musical Instrument Makers: 74
  • Painters, Structures and Fixtures: 67
  • Paper Workers: 80
  • Plasterers: 70
  • Pursemakers: 93
  • Roofers: 54
  • Ropemakers: 53
  • Rugmakers: 51
  • Saddlers: 91
  • Scabbardmakers: 125
  • Scalemakers: 56
  • Scientific, Surgical, and Optical Instrument Makers: 35
  • Sculptors, Structures and Fixtures: 52
  • Shoemakers: 50
  • Soap and Tallow Workers: 174
  • Tailors: 287
  • Tanners: 67
  • Upholsterers: 77
  • Watchmakers: 69
  • Weavers: 166
  • Whitesmiths: 42

Merchants

  • Adventuring Goods Retellers: 36
  • Arcana Sellers: 37
  • Beer-Sellers: 73
  • Booksellers: 81
  • Butchers: 129
  • Chandlers: 136
  • Chicken Butchers: 145
  • Entrepreneurs: 56
  • Fine Clothiers: 133
  • Fishmongers: 136
  • Florists: 32
  • Potion Sellers: 91
  • Resellers: 221
  • Spice Merchants: 72
  • Wine-sellers: 104
  • Wheelwright: 81
  • Woodsellers: 50

Service workers

  • Bakers: 280
  • Barbers: 226
  • Coachmen: 79
  • Cooks: 190
  • Doctors: 119
  • Gamekeepers: 78
  • Grooms: 45
  • Hairdressers: 197
  • Healers: 131
  • Housekeepers: 140
  • Housemaids: 295
  • House Stewards: 143
  • Inns: 50
  • Laundry maids: 95
  • Maidservants: 177
  • Nursery Maids: 90
  • Pastrycooks: 177
  • Restaurateur: 241
  • Tavern Keepers: 221

Specialized Laborer

  • Ashworkers: 75
  • Bleachers: 49
  • Chemical Workers: 30
  • Coal Heavers: 104
  • In-Town Couriers: 123
  • Long Haul Couriers: 129
  • Dockyard Workers: 106
  • Gas Workers: 26
  • Hay Merchants: 44
  • Leech Collectors: 158
  • Millers: 113
  • Miners: 126
  • Oilmen and Polishers: 83
  • Postmen: 123
  • Pure Finder: 68
  • Skinners: 152
  • Sugar Refiners: 31
  • Tosher: 80
  • Warehousemen: 177
  • Watercarriers: 114
  • Watermen, Bargemen, etc.: 183

Skilled Laborers

  • Accountants: 69
  • Alchemist: 80
  • Clerk: 104
  • Dentists: 55
  • Educators: 158
  • Engineers: 77
  • Gardeners: 54
  • Mages: 39
  • Plumbers: 56
  • Pharmacist: 64
  • Professors: 23
  • Scientists: 40
  • Wizards: 23

Civil Servants

  • Adventurers: 53
  • Bankers: 81
  • Civil Clerks: 126
  • Civic Iudex: 58
  • Consultants: 34
  • Exorcist: 133
  • Fixers: 66
  • Kami Clerk: 103
  • Landlords: 103
  • Lawyers: 64
  • Legend Keepers: 95
  • Militia Officers: 532
  • Monks, Monastic: 177
  • Monks, Civic: 166
  • Historian, Oral: 118
  • Historian, Textual: 64
  • Policemen, Sheriffs, etc.: 118
  • Priests: 253
  • Rangers: 72
  • Rat Catchers: 77
  • Scholars: 85
  • Spiritualist: 104
  • Slayers: 29
  • Storytellers: 226
  • Military Officers: 183

Cottage Industries

  • Brewers: 147
  • Comfort Services: 204
  • Enchanters: 64
  • Herbalists: 60
  • Jaminators: 166
  • Needleworkers: 171
  • Potters: 90
  • Preserve Makers: 152
  • Quilters: 76
  • Seamsters: 332
  • Spinners: 171
  • Tinker: 59
  • Weaver: 147

Artists

  • Actors: 56
  • Architects: 21
  • Bards: 83
  • Costumers: 32
  • Dancers: 67
  • Drafters: 34
  • Engravers: 42
  • Fine Furniture Carpenters: 25
  • Glaziers: 56
  • Inlayers: 53
  • Musicians: 152
  • Painters, Art: 27
  • Playwrights: 56
  • Sculptors, Art: 46
  • Wood Carvers: 183
  • Writers: 190

Produce Industries

  • Butter Churners: 177
  • Canners: 171
  • Cheesmakers: 177
  • Ice Merchants: 23
  • Millers: 118
  • Picklers: 91
  • Smokers: 65
  • Stockmakers: 57
  • Tobacconists: 79
  • Tallowmakers: 126

20241 of Räz Cal̄ Vey's population work within a Foundational Occupation.

29244 of Räz Cal̄ Vey's population do not work in a formal occupation, but do contribute to the local economy. 3724 (7%) are noncontributers.

Points of Interest

Räz Cal̄ Vey is known for its unusual rock formations.

POI

History

The the a rowboat of Charm, an a rowboat imbued with potent amounts of Charm energies was created near Räz Cal̄ Vey by in time immemorial, reportedly some time during the early 2nd century.

History